Hamcodes · Free to play

Learn to spot it before it happens to you.

Four short story games, and a free comic that tells the same stories, about the things that actually go wrong online: the fake prize, the reused password, the post that follows you, the scroll that eats the evening. You make the calls. No sign-up, nothing to install.

4 games A daily puzzle A free comic Ages 11 and up Plays in the browser
New · Plays in 3D

One Night in Bille’s Room

The Backchannel · Episode 1

Sit in a teenager’s bedroom at night with a working phone and a working computer, and live through one evening of the scams that really turn up: a free-gems text, a friend who is not a friend, a mod menu, a fake support call, and a photo that says too much.

Play in 3D
Bille's bedroom at night in 3D, with the story panel and a phone that has just buzzed
3D Ages 11 to 16 One evening Phone, tablet and computer
Read it now · The comic

Four episodes, all free.

The Backchannel is a free comic about the group chat none of them made. Read it on your phone. Each episode ends with a game on the same topic.

Cover of NETIZEN: The Backchannel, Episode 1: Free Money.
EP01 Free Money Phishing Four friends get added to a group chat none of them made. Then Bille wins a prize. Read free
Cover of NETIZEN: The Backchannel, Episode 2: Borrowed.
EP02 Borrowed Password reuse Juni changes his passwords. All but one. Read free
Cover of NETIZEN: The Backchannel, Episode 3: Receipts.
EP03 Receipts Digital footprint Jawu posts one photo. Everyone in the frame pays for it. Read free
Cover of NETIZEN: The Backchannel, Episode 4: One More.
EP04 One More Attention and sleep Sudde saves his notes. Then he watches one more. Read free

Want it on paper or offline? Take it home · Meet the crew

The four covers of NETIZEN: The Backchannel, Season 1: Free Money, Borrowed, Receipts and One More.
Take it home

Keep it, print it, hand it out.

Reading is free and always will be. These are for keeping the comic offline or putting it on paper.

Season 1 PDF Pack

All four episodes as PDFs to keep, read offline and print at home. Personal use.

Season 1 Print Pack (classroom licence)

Press-ready print files of all four episodes, with permission to print copies for the students in one school.

Hand the copies out free. One school per licence.

Inbox Invaders
Game one

Inbox Invaders

Phishing and scams

You have won something. There is a link. It expires in ten minutes. Work out which messages are lying to you, and what the tell was, before you tap anything.

  • Fake prizes, cloned logins and the urgent message that will not wait
  • Read the sender, the link and the tone, not just the offer
  • Every wrong turn explains itself instead of just buzzing at you
Phishing Scams 5 minutes
Play Inbox Invaders
Guardians of the Login
Game two

Guardians of the Login

Passwords and account safety

One password, used everywhere, for years. This is the game about what happens next, and about the two-minute habits that make the whole thing a non-event.

  • Why a reused password is one breach away from all of them
  • Two-step, passphrases, and what a password manager is really for
  • Public WiFi and the app permissions nobody reads
Passwords Two-step Permissions
Play Guardians of the Login
The Footprint That Followed You
Game three

The Footprint That Followed You

Digital footprint

Something posted at fourteen turns up at nineteen, in front of someone who matters. Everything you put out leaves a trail, so this is about writing that trail on purpose.

  • What a stranger can assemble from a public profile in ten minutes
  • Deleted is not gone: screenshots, archives and reposts
  • How to audit your own trail and tidy what is still yours to tidy
Privacy Reputation Oversharing
Play The Footprint
The Endless Scroll
Game four

The Endless Scroll

Attention and screen time

It is half past one and the next video already started. This one is about how the feed is built to keep you there, and how to take the evening back without deleting everything.

  • Autoplay, streaks and notifications, and what each one is doing
  • Sleep, focus and the cost of a phone on the pillow
  • Limits that actually survive contact with a real week
Wellbeing Attention Sleep
Play The Endless Scroll

All four, one after another.

Start anywhere. Each one takes about five minutes, and your place is kept as you go.

Play all four games

Also free · Plays on this page

The Cyber-Safety Story Game

A longer role-play through an app called Cybr. Real situations, real choices, and the reasoning spelled out after each one.

Internet safety · Real-life scenarios

Best on a laptop or tablet. Press start and play as Cybr.

Free · 32 lessons · No sign-up

Then build the web instead of just using it.

The Digital Citizen teaches HTML, CSS and a little JavaScript by making you build the page as you read. Every change shows up the moment you type it. Made for complete beginners, ages 11 and up.

The Digital Citizen: build real web pages and see every one appear as you type 4 sections · 32 lessons · nothing to install Start the course
1A page you can seeYour first heading, colours and a button that works.
2Your first real pageLists, links, boxes and a link-in-bio page you keep.
3Make it moveA little JavaScript: clicks, counters and colours.
4Be a good netizenBuild a "Stay Safe Online" mini-site of your own.
Start here: Section 1 Play it right on this page

Section 1 is playable above. Progress saves by itself.

Open all 4 sections
Who this is for

Play it yourself, or run it with a room.

Students

Play straight through in your browser. No account, no download, and nothing to hand in at the end.

Read the comic free

Parents

A way into the conversation that is not a lecture. Play a game together and talk about the choices it offered.

Download the Season 1 pack

Teachers

Each game runs in about five minutes, so one fits a tutor period and all four fit a lesson.

Print Pack: print copies for your class

Read it in plain English

The same subjects, written down.

Guides on staying safe, private and decent online, for anyone who would rather read it than play it.

Digital Netizenship: 11 Skills for Staying Safe and Smart Online

The eleven habits that separate a good netizen from an easy target, from privacy settings to spotting manipulation.

Read the post →
Recognize and Avoid Scams

The red flags that give a scam away, what counts as sensitive data, and what to do when a message feels off.

Read the post →
Improve Your Cybersecurity

Small daily habits that keep a phone and a laptop out of trouble, explained without a single piece of jargon.

Read the post →